Monday, 17 March 2025

The Motherland goes to Conquest (day 1)

This is the first time the Motherland goes to Conquest in Oslo, Norway. It is also my first proper tournament since WTC 2024. There is new hardware on the table, new lists, and new opponents. I have no idea how this is going to go. Except a clear knowledge that I'm rusty. First day (of 3) is going to be tough. I'm sticking to my normal ambition: Win at least one and don't end up last. Let's see how the Motherland fares.

This is my first time at Oslo Conquest. It is three days of tournament play. Also, my first time after the big January update of 2025, which did some sad things to Khador (you can see my whining here) and some good. Since it is a new year and a new update, I might as well try things I haven't tried before. 

My ambitions is, as always to win at least one and not end up last. 

I'm going for Valerii. I have never actually tried him before. According to "common knowledge" he is now, after the January update, bad. I'm not convinced. So, I'll give him a try. I'm also bringing Yana with a Mastodon and all the Pikemen. She has taken over from Baranova in the list I brought to last year's WTC (for a report on WTC, see here for day 1 and here for day 2). I  would so much like the Pikemen to work. I do think they are an unpolished gem. Let's see. 

Khador - Winter Korps Kapitan Yana Kovoskiy    - Fog of War    - Puissance    - Mastodon [32]      HEAD - Shock Assault      RIGHT SHOULDER - Deep Freezer      LEFT SHOULDER - Deep Freezer      RIGHT ARM - Great Axe      LEFT ARM - Grinder Fist AC-2 Bison [10] AC-2 Bison [10] Battle Mechanik [2] Battle Mechanik [2] Magziev Zarivah Volkova [4] Mortar Team [2] Winter Korps Officer [3] Winter Korps Officer [3] Arkanists [4] Shock Trooper Pikemen [7] Shock Trooper Pikemen [7] Shock Trooper Pikemen [7] Shock Trooper Pikemen [7] Command cards     - Blessing of the Gods     - Duck and Cover!     - Lucky Penny     - Old Faithful     - Put the Fires Out Total Points   100/100
Khador - Winter Korps Kommander Valerii Savaryn    - Puissance    - Superiority    - Avalanche [15]      HEAD - Hyper-Aggressive      RIGHT ARM - Pneumatic Lance      LEFT ARM - Wedge Shield    - Avalanche [15]      HEAD - Hyper-Aggressive      RIGHT ARM - Pneumatic Lance      LEFT ARM - Wedge Shield Alexia, Queen of the Damned [4] Kontroller [4]    - Dire Wolf [10]      HEAD - Shield Guard      RIGHT ARM - Long Axe      LEFT ARM - Plow-Shield Sergeant Sergie Krol [5] Winter Korps Officer [3] Winter Korps Officer [3] Arkanists [4] Man-O-War Suppressors [11] Man-O-War Suppressors [11] Man-O-War Wrecking Crew [10] Winter Korps Snipers [4]    - Winter Korps Hunting Dog [1] Command cards     - Blessing of the Gods     - Lucky Penny     - Old Faithful     - Put the Fires Out     - Sapper Total Points   100/100

Winter Korps under Kapitan Yana Kovoskiy

What can I say? A lady on a bear and a huge stumpy robot. How can that not be marvellous? She is fast and somewhat hard hitting. She is probably more brittle than she looks. I think she really wants infantry with more that one attack, due to her Feat. She would also like something to drop Battle Lust on and Dash. All three things could point to the Shock Troopers. 

Her main build in ability is Conferred Rage, which on paper might suggest many 'jacks. However, I think that is a trap. So, she'll only be equipped with a Mastodon. A Mastodon under Yana is actually slightly better now that if Superiority was available. It is no speed 7 if Conferred Rage triggers. So, that must be the plan. 

The plan is speed. Under Dash and Conferred Rage, Yana is SPD 8; Shock Troopers are SPD 6, the Mastodon SPD 7, and the mighty Bisons are SPD 8. Everybody else just have to keep up.

She is most likely going to have to avoid the Scenarios: Color Guard, Trench Warfare and Payload as they kind of expect more than one 'jack. That leaves her to cover: Wolves at our Heels, Two Fronts, and Best Laid Plans. With respect to opponents, I really haven't got a clue. I'll have to stay away from stuff that can trivially remove a Colossal. I just have to figure out what that is.

Winter Korps under Kommander Valerii Savaryn

Yana's best boy is leading the other list. He has been allowed to field, not one, but two of the Motherland's new toys; the Avalanches. They look so good on paper. They can trivially reach out and touch something between 14" and and 16" away. Add a bit of Kill Order and let the mayhem begin. He will also field two units of Suppressors, who are just good. Although in my experience they either kill everything or nothing. There doesn't seem to be an average day in a Suppressors life.

A Wrecking Crew is also there. They are a good target for At All Cost, due to Vengeance. The Combination of Puissance and Kill Order allows them to actually Wreck stuff. Add a bit of support and a unit of snipers with a dog, and I think the infantry line is good to go.

After the January update, the Kontroller actually looks promising. He might actually be able to hit something with his spray and as a 'jack Marshal with the Shatter Drive, and Dire Wolf with a Long Axe and Shield Guard seems to be the natural choice. These two BFFs can also baby sit a 50 mm objective in either Color Guard, Trench Warfare or Best Laid Plans; which are quite bad scenarios for the Yana list.

I have never played Valarii, Avalanches nor a Kontroller before. What could possible go wrong? 

Battle 1 — Dark Operations

First battle of the day is agains a nice guy from Poland and all the BDSM guys he could dig up in Poland. I haven't see the Cephalyx in a very long time. On the one hand, it makes me happy to see them, because they are rather cool; on the other hand they look kind of scary. I haven't got an intricate knowledge of they capabilities. So, this is going to be interesting.

He is bringing Thexus with a whole horde of little guys — and a huge pig! The list is a follows (base on my memory):

Mercenaries - Dark Operations Exulon Thexus - Subduer [10] - Subduer [10] Carver Ultimus [20] - War Boar MMD47 Cephalyx Agitator [2] Cephalyx Agitator [2] Cephalyx Agitator [2] Cephalyx Mind Bender & Drudges [6] Cephalyx Mind Bender & Drudges [6] Cephalyx Mind Bender & Drudges [6] Cephalyx Mind Slaver & Drudges [6] Cephalyx Mind Slaver & Drudges [6] Cephalyx Mind Slaver & Drudges [6] Dominated Hammerfall High Shield Gun Corps [6] Dominated Hammerfall High Shield Gun Corps [6] Dominated Horgenhold Artillery Corps [5] Command Cards - Blessing of the Gods - Careful Reconnaissance - Lucky Penny - Old Faithful - Put the Fires Out Total Points   99/100

I think the obvious choice here is Yana. Valerii haven't got the tools to deal with a horde of models. Yana has all the Shock Troopers; and the Bisons and a Mastodon for shooting them. We are playing Trench Warfare, which was not on her list. However, I think the horde outweighs the scenario here. Let's see how she fares.

Deployment

We are playing Trench Warfare. Exulon won the dice roll and decided to go first. He deployed in the middle of his deployment zone, with a Subduer on each flank and all the little men in a bunch surrounding Exulon.

End of Deployment
Yana also deploys in the middle, next to the Mastodon. The Mastodon is there to focus on the right most 50 mm objective. The left one will only be attempted to be contested by a Bison and two units of Shock Troopers. The second Bison-Shock Trooper module deploys to the right of the Mastodon, to support. Everything else deploys in the middle. The picture above shows the situation at the end of deployment.

Round 1

First turn is as always rather uneventful. Everything shuffles forward, taking great care of staying out of the shooting range of the Mastodon. That is basically it. The picture below shoes the careful advancement.

End of turn 1
Yana also moves up, putting everything into position for the second round. Some attempts are made to stay out of charge ranges of the Subduers and all the little men. She casts Fog of War and Puissance on one of the Shock Troopers. The picture below shows the end of round 1.  

End of round 1
That was it. The first round is typically over in a jiffy, without much hassle. Let's see what the second round brings.

Round 2

This is when is action begins. It turns out that little BDSM guys can really move fast. Somehow, a unit manage to get down and tie up my Mastodon. All the other little guys just move forward. One of them gets Quagmire on them. Also, the big pig moves forward and shoots at the Mastodon. Crippling Grasp is arced through something onto Yana. That's it. The picture below depicts the end of Exulon's second round.

End of turn 1
OK. Small men are fast. That is kind of annoying as the Mastodon doesn't have Gun Fighter. So, no shooting out of combat. A clean up is required. Yana starts off by casting Dash and then makes a Cygnar-advance further into the trench. She drops Fog of War. The Arkanist move to score the home objective and feed the Mastodon some more focus

The Shock Troopers on the right flank is on clean up duty. The charge forward and removes the BDSM guys irritating the Mastodon. The Bison also moves forward a shoots more little guys. This makes room for the Mastodon to advance towards the rightmost objective. It moves there, and starts shooting at the big pig and some of the BDSM guys in front of it. In front of them is the second unit of Shock Troopers, attempting to remove som guys.

On the left flank, a unit of highly motivated Shock Troopers charge towards the big pig. The do some damage. But he is a tough cookie. The Bison moves forward to contest the objective and fires into the big pig. The picture below shows the end of round 2.

End of round 2
Exulon manage to score his home objective. Yana manage to score her home objective and the rightmost 50 mm objective. All the rest are contested. This leaves the score at 2-1 in Yana's favour. I somehow managed to use 35 minutes on the turn. Leaving my clock at only 19 minuets. That is really not good. Anyway, Yana can now only lean back a wait for the wrath of the Polish BDSM community.

Round 3

Exulon and his band of merry BDSM guys are a bit grumpy (I would have thought that they enjoyed thins kind of behaviour).

On the left flank, the Subduer casually moves forward and subdue the Bison of the board. Big pig is also ushered forward to put some shots into Yana (I think). Two small groups of BDSM guys also moves forward. Somehow in all the mayhem, two Shock Troopers also beats the dust.

On the right flank, the "persuaded" Hammers and a group of BDSM guys removes a unit of Shock Troopers, two Battle Mechaniks and put some hurt into the Mastodon. The last of the litte guys take out the last unit of Shock Troopers and basically swamps the Mastodon.

This leaves the scenario score at 3-3. Luckily, it takes a while to move little men around. So, Exulon only has around 8 minutes left on the clock. Let's see what Yana can do about this sea of little men. The picture below shows the end of Exulon's turn.

End of turn 1
OK. Yana is only a bit in trouble. She can conceivable score the home objective; with a bit of cleaning up, she can also score the 50 mm to the right; The 50 mm on the left can be contested; and Exulon's home objective, and the little box of extra BDSM equipment is out of reach. Let's go.

The left flank is pretty easy. The last Shock Trooper just needs to go and contest. He does that by charging the Subduer. The Officer shoots something.

On the right flank, the Mastodon are being fuelled up by the Arkanists; who then remain near the objective. The Mastodon can then go to work, chopping and shooting on all the little men in front of it. It cleans up enough to be able to score the objective and gets at least one shot into the big pig.

Yana is not really into this whole BDSM thing and feels a bit exposed where she is. So, she moves in behind the Mastodon. The Bison moves a bot forward and also shoots at the sea of little men. The sea is now slowing becoming more of a pond. The picture below shows the end of Yana's turn.

End of round 3
This ends what Yana could do in this round. It leaves the scenario score at 5-4 in Yana's favour. Unfortunately, she only has 2:51 left on her clock.

Round 4

OK. Most likely final round for Exulon. Let's see what he can pull out from his leather attire.

On the left flank, some small me kills the Officer. This is two scenario points in Exulon's direction. The Subduer kills the remaining Shock Trooper; that is another point.

In the middle, more little men makes it to the Arkanists and kill them. That is another point.

Finally, on the right flank, the Subduer move to the Mastodon and contests; and a lot of little men ends up behind the Mastodon.

The clock is passed and the scenario score ends at 9-5; which is basically a win in my turn. The picture below shows the end of the turn.

End of turn 1, end of game
That is basically it. Yana has less than three minutes on the clock. She needs to score two points and deny any points to the opponent to just stay in the game. That is simply not possible. On a good day, she can contest two objectives and the terrain. This means that she has to score four. There is nothing to do. Whilst she complains about the world, the clock runs out.

OK. So, what did I learn. First of all, I should perhaps have picked the other side. The two tanks were pretty nice. Also, Big Pig is still rather dangerous. But now he is only good. I like it. I might even get one now. Finally, a sea of little men is difficult.

However, we had a lot of fun. Very nice opponent.

Battle 2 — Shadowflame Shard

Next up are Shadowflame Shard in a Swedish version. I'm always a bit scared when I see these across the table. However, the two ubiquitous Wyverns are not there. That is pretty nice to see something different. I might have a shot. Let's see.

The nice Swedish guy is bringen Rassyk and his slithering side kicks.

Khymaera - Shadowflame Shard Rassyk, Spawn of Shadows - SPELL - Carnivore - SPELL - Curse of Shadows - Drakyon [11] - Drakyon [11] - Hydrix [13] - CENTRAL HEAD - Toothy Maw - SMALLER HEAD - Blockhead - SMALLER HEAD - Blockhead - DORSAL FEATURE - Bladeback - Skylla, The Abyssal Fury [16] - CENTRAL HEAD - Skylla - SMALLER HEAD 1 - Horned Piercer - SMALLER HEAD 2 - Gnashing Fangs Bellighul, Master of Pain [4] Ryvyn, the Onyx Rampant [6] Wraithwing Paragon [5] Incarnate Knights [11] Incarnate Knights [11] Talon Lashers [7] Wyrmspine Shadowmancers [4] Defenses - Defense 1 - Barrier - Defense 1 - Barrier - Defense 1 - Barrier Command Cards - Blessing of the Gods - Defenses - Hit & Run - Lucky Penny - Put the Fires Out Total Points 99/100

This could potentially be a game for Yana. Also, Wolves at Our Heels is a scenario for a Mastodon. However, I'm under the impression that the Khymera beasts can easily deal with the Mastodon. So, Valerii will get his first game ever. Let's see what he can do.

Deployment

We are playing Wolves at Our Heels. Rassyk won the dice roll and opts to go first. Valerii picks the side of the battle ground without the house. Rassyk puts out defences. I really wish I had the Sapper card. A unit of Incarnate Knights goes on each flank. The rest of the army are all in a big group in the middle.

End of deployment
Valerii might have a plan. The Avalanches are to do what they do bedst: threaten quite far. One group of Wrecking Crew have their eye on the right most objective. The Snipers are ready to at least contest the right most objective. Everything else gathers in the middle. This will be interesting. The picture above depicts the quiet before the storm.

Round 1

Rassyk starts by sending his Incarnate Knights to the objective on the right flank. They are probably going to stay there forever. The Incarnate Knights on the left flank move forward and is joined by Drakyon. All the rest moves left around the cloud towards the annoying barriers. The picture below shows the result of Rassyk's first turn.

End of turn 1
Valerii better adhere to the "plan" decided upon. On the left flank the unit of Suppressors, supported by an Officer moves to the Objective. Thinking the are safe.

On the right flank, the Snipers move up (the dog and and one of the grunts are outside the picture) to be ready to at least contest the objective.

In the middle, everything else moves up. Escort is up and Superiority is on one of the Avalanches. Valerii goes into the trench. I'm not sure that there is any shooting worth mentioning. But it is always cozy in a trench. The is the very exciting first round. The picture below shows the situation before something hits somebody's fan.

End of round 1
Onwards to the round that matters... Let's see what Rassyk can come up with.

Round 2

Somewhat surprisingly, the Incarnate Knights and the Drakyon managed to get all the way down to my objective on the left; not to mention the surprised Suppressors. Luckily, it is a run.

On the right flank, the other unit of Incarnate Knights, predictively consolidates around that objective.

In the middle, the Wyrmspine Shadowmancers steps into the swamp to hug the flag. Everything else just eases forward. The picture below shows the end of Rassyk's "advance".

End of turn 1
Except for the jamming surprise. The first turn of round 2 was uneventful. It seems the initiative is on Valerii. Let's start with the boring bits. On the left flank, the surprised Suppressors attempt to shoot their way out of trouble. That is not too impressive. Only one of the Knights goes down. On the right flank, the Snipers move to contest and hopefully a few will survive.

It is in the middle all the action is. The (not surprised) Suppressors move up and shoots the Talon Lashers until they are go. This leaves room for Valerii to move up and gives a Kill Order on the Hydrix. He also moves Superiority to the other Avalanche. He then uses Tides of War to shuffle back into the cozy trench.

The Arkanists fule the Avalanches and the Superiority one slams the Hydrix and pushes it all the way into the flames. It obviously follows up. It does put some hurt on the Hydrix. But not as much as I had hoped for (Hydrix is Steady). The other Avalanche will not be bested and charges Skylla. Some hurt also goes into Skylla. This leaves room for the Wrecking Crew to fill the hole left by Hydrix. The Dire Wolf tags along, and for some reason the Kontroller is enjoying himself and remains put. Finally. Sergei moves up to put his Tough boubble around the Man-O-Wars in the middle. The picture below shows the battlefield after Valerii's mighty push.

End of round 2
That was fun. I'm pretty sure I have overextended myself. But Avalanches... The scenario score is 2-1 in Valerii's favour and everything is (too) far up the field. Let's see what Rassyk can conjure up.

Round 3

Rassyk is pissed — except he is in a Swedish incarnation. So, that comes out as "...slightly upset about the whole situation". Yet, it is Feat time (everybody now gets Defensive Strike and Reposition [3"]). I wonder if he should have feated a round earlier?

On the left flank, the Incarnate Knights and the Drakyon easily wipe out the Suppressors and the Officer. Only Alexia is left, somewhat nervous. On the right flank, the Snipers did not manage to place themselves cleverly and are removed (except for the dog!). The Drakyn over there thinks it is better to move to the middle of the board to contest the objective. It does kill one of the Suppressors in the process.

All sorts of stuff happens in the middle. Skylla kills the Avalanche and Hydrix put quite a lot of damage into the overextended one. Hydrix and Ryvyn wraps Rassyk in a protective wall against the remaining Avalanche.

That's it. More than enough if you ask me. Scenario score is now 4-2 in Rassyk's favour. The picture below shows the situation.

End of turn 1
OK. Perhaps it was not surprising that I lost on of the Avalanches. Yet, it always hurt. What hurt even more was the complete wipe out of the left flank. That is a problem. Some clever manoeuvring must happen now.

The two flanks are easy. On the left one, Alexia just hist a Knight and contests. On the right flank the surviving dog moves to contest. Easy peasy.

The knot that needs to be untangled is in the middle. The Wrecking Crew is Unstoppable. So, they ca, after being told Pathfinder by the Officer move out of engagements with Skylla. They move to contest the Flag and even manage to kill one of the Shadowmancers; just for good measure. Valerii can now move forward. I can't remember if he Feated or just put a Kill Order on Skylla. This now allows the Kontroller to move up and freeze Skylla. The Dire Wolf should now have killed it — but did not.

The Avalanche moves in a hits Hydrix; whilst receiving some Defensive Strikes (perhaps it was the right round to feat, anyway). Everybody else is more or less focused on killing the Drakyn. Apparently not sufficiently focused.

End of round 3
This ends Valerii's turn. Scenario score is now at 5-3 in Rassyk's favour. I only have 8 minutes on the clock. Rassyk has 23. I'm in trouble. The picture above shows the troublesome situation.

Round 4

The initiative is on Rassyk's court. The easy stuff first. Alexia goes away on the left flank. The poor dog is send to a farm up north on the right flank. The Drakyn removes two of the Suppressors. I would argue that this must be sufficient for one turn. Apparently, I was wrong.

In the middle, Skylla attempts to slide along the Dire Wolf and kill Valerii. Luckily, that is unsuccessful. However, Ryssak and Ryvyn trivially takes out the last Avalanche. The Hydrix moves over the barrier.

This, more or less ends Rassyk's turn. The scenario score is now 8-3 in Rassyk's favour. The picture below shows the sorry state of the battle.

End of turn 1
OK. I'm at 7:51 on the clock and there is no way I can win on scenario. There is sufficient problems with just surviving on scenario. So, I just have to kill Rassyk.

Valerii moves up and put a Kill Order on Rassyk (he might actually have feated here. I can't remember). Superiority goes on the Dire Wolf. The Arkanists move up and puts focus on the Dire Wolf. All is set up for success...

The combined might of the Kontroller and the last Suppressors takes out Skylla. The Dire Wolf takes out Hydrix. Unfortunately, the Wrecking Crew can't get a charge. So, they just have to walk up to Rassyk and surround him. Unfortunately, he is at DEF 12 and ARM 20 under Battle Formation. Although, he only has 18 boxes. This should be doable when effective MAT is 9 and POW 16. However, Rassyk can transfer. I really dislike transfer. The Wrecking Crew fail.

This ends the game. The final situation can be seen in the picture below. We end 10-3 in scenario score, in Rassyk's favour.

End of round 4, end of game
This was fun. I'm pretty sure that I over extended in round two. It was hard to resist the lure of very far moving Avalanches. Of course it is an issue when the opponent can't be knocked down. I was also surprised by the jamming on the left flank. I have no idea what Alexia is doing in the list.

Battle 3 — House Kallyss

Final game today is against House Kallyss. This should be manageable. I have some experience against Dusk, and even though Hazaroth can make the pretty robust and make model return, this is almost what Valerii's list is made for. Lots of large bases for the Suppressors. The Dusk list is a follows.

Dusk - House Kallyss Hazaroth, Narcissar of Ruin - Ghast [9] - HEAD - Fleet - RIGHT ARM - Heavy Blade Fist - LEFT ARM - Battle Shield - Ghast [9] - HEAD - Fleet - RIGHT ARM - Heavy Blade Fist - LEFT ARM - Battle Shield - Israfyl [17] - HEAD - Israfyl - LEFT ARM - Serpentine Blade - RIGHT ARM - Serpentine Blade - BACK - Death Whisper Dyssiss, the Eye of Darkness [4] Eiryss, Shadow of Retribution [5] Mage Hunter Sniper Team [3] Void Shaper [2] Dreadguard Archers [9] Dreadguard Cavalry [11] Dreadguard Cavalry [11] Dreadguard Slayers [8] Seeker Adepts [4] Soulless Guardians [6] Seeker Warden [2] Command Cards - Blessing of the Gods - Careful Reconnaissance - Lucky Penny - Old Faithful - Put the Fires Out Total Points 100/100

This is a game for Valarii. No questions asked. Suppressors against large bases and Payload. If he can't do this, I would probably have to agree with the "common knowledge", that he is now unplayable.

Deployment

We are playing Payload. Hazaroth wins the dice roll and wants to go first. I'm lazy and stay on the side where I'm already is.

Hazaroth deploys the kittens on each flank. Himself in the middle with all the shield guards next to him. Everything else is distributed in a nice line. There is one Ghast on the left flank, probably to hug the objective.

End of turn 1
Valerii deploys, more or less in the middle. The Kontroller and his Dire Wolf deploys on the right flank to be ready to hang out near the objective. The snipers are on the left flank to move towards the other 50 mm objective. Everything else goes in the middle. The picture above shows the situation before everything kicks off.

Round 1

Hazaroth kicks off the show. Everything moves forward, more or less towards the left. Partly to avoid the house on the right flank. Escort goes up. That is basically it. Yet another eventful first turn. The picture below shows the state of the game.

End of round 1
Valerii is obviously not going the be worse than Hazaroth. So, he also casts Escort. Puissance goes on the Wrecking Crew as well as At all Costs. Superiority goes on one of the Avalanches. He then moves into the rubble, which is a nice place to be.

On the right flank, the Kontroller and friend moves to the objective and prepares camp. On the left flank, the Snipers move up. Everybody else moves forward, outside the range of the kittens. The picture below shows the situation just before everything goes off.

End of turn 1
The boring round is done. Lets see what Hazaroth can do, and if "common knowledge" is correct.

Round 2

All of Valerii's troops moved forward and stayed outside the range of the kittens; except the Snipers who was apparently not informed about the manoeuvre. Death by kittens happened (except for one guy).

Everybody else moves forward, cautionary one might argue. Except for the kittens on the right flank, who for some reason decided to attempt to jam some of Valerii's troops.

The picture below shows the strange kittens and the rest of the dead elves.

End of round 2
Hey ho! Lets go! (Valerii has always been a fan of Blitzkrieg). Valerii upkeeps everything, save Superiority, which he swaps to the other Avalanche. He is quite happy in the rubble. So he'll just stay there. He will, however put a Kill Order on the jamming kittens. The Kontroller is the rist to hear the Kill Order. He fires up the freezer (if that is a thing) and freezes two kittens. His Dire Wolf then kills the first one. The two others are left to the Suppressors, who remove them.

It is Avalanche time. It slams the Ghast in front of it. It seems that it is vaporised. I would have though that it got slammed across all the shield guards. But, apparently not. The Wrecking Crew follows up and ends up just behind the Avalanche around the 40 mm objective. They take care to stay out of sight of the last unit of kittens.

The Suppressors to the left moves up and spreads out to bait the kittens. Sergei tags along to give them Tough. That's it. I liked this turn. The scenario score is 3-2 in Valerii's favour. The picture below shoes the result of Blitzkrieg.

End of turn 1
So far, so good. Pressure is on Hazaroth. I don't think I have overextended this time. We'll see.

Round 3

The pressure is on Hazaroth. The kittens charge the Suppressors and manage to kill all of them, and one of the Wrecking Crew. That was more that I had expected. So, measurements were apparently not precise enough. The Archers move along the left flank and kill the last of the Snipers. In the mosh pit everything piles in and tries to kill the Avalanche. However, ARM 22 is a tough nut to crack. It remains alive. I love Avalanches.

That is everything that Hazaroth could muster. Scenario score is 5-4 in Valerii's favour. The picture below shows the result of Hazaroths effort.

End of round 3
Valerii is absolutely still in the game. I would perhaps even say more than just in the game. This turn is actually kind of fast. Wrecking Crew and Suppressors remove the kittens. The Avalanche is filled up. It tramples the shield guards and kill Hazaroth. Easy peasy. The picture below depicts the Motherland's glorious victory.

End of round 4, end of game
This was fast, furious and fun. It should be said that my opponent has probably played even less games that I have during a long period. So, I'm basically preying on the weak. We did both have fun, though.

Summary & Lessons Learned

So far, the vision to Oslo has been really nice. The venue is absolutely fantastic. Nice big and bright rooms; smack in the middle of Oslo. The hosts are very nice. So are all the other players. There is something very nice about the Warmachine community.

I still can't get Yana to work. Valarii on the other hand is a beast. I have no idea what Alexia is doing in the list. I'm pretty sure I'll exchange her for something useful. Oh, and I might want the Sapper Command Card.

Onwards till tomorrow. For the Motherland!

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